![]() The ROG Ally was the first device to debut the Z1 Extreme, but there are competitors now. That enables much higher performance - up to 8.6 TFLOPs, according to AMD. ![]() The Ryzen Z1 Extreme, by contrast, comes with eight Zen 4 cores and a massive 12 RDNA 3 cores. The Ryzen Z1 comes with six Zen 4 cores and four RDNA 3 cores for a total of up to 2.8 TFLOPS of theoretical performance. AMD has two of these Z1 processors available, though, and they’re very different. The ROG Ally is powered by AMD’s Z1 Series processors, which are custom APUs leveraging Zen 4 CPU cores and RDNA 3 GPU cores. The ROG Ally looks pretty, that’s for sure, but it’s really the underlying hardware that makes Asus’ handheld exciting. Some curious specs Jacob Roach / Digital Trends The ROG Ally is faster than the Steam Deck, but now, it’s also significantly more expensive. ![]() The Steam Deck OLED comes in at these price points: with 512GB of storage for $549 and 1TB of storage for $649. ![]() Instead, you’ll just have the 256GB model, now at $399. Valve is phasing out the 64GB and 512GB models of the Steam Deck now that the Steam Deck OLED is arriving. A point in the Steam Deck’s favor, however, is that Valve is now offering refurbished Steam Decks that cut the price as low as $279. To get 512GB, which is what the ROG Ally with the Z1 Extreme has, you’ll need to spend $449. The Steam Deck is as cheap as $349, but that’s only with 64GB of slow storage. A cheaper model sporting the Ryzen Z1 is available now, too, priced at $600. It’s currently available from Best Buy exclusively, and although I was worried it would sell out immediately, it’s still in stock. The ROG Ally with the Z1 Extreme costs $700. Download Mobile Legends Bang Bang for Android.Download Adobe Flash Player for Windows.(Note that Guacamelee! is an example of a game that needs a controller to play comfortably, due to ow you get many moves that require multiple buttons to be pressed at once, and often have to use multiple such moves in the middle of a jump.)Įdit: I believe the Linux utility I used was called qjoypad. I've managed to play Guacamelee! that way when the controller wasn't working with the game for whatever reason. There also exist utilities (I've seen references to something called joy2key if you're on Windows, and I remember using one on Linux whose name I don't remember) that will map game controller input to keyboard input. (Note that this basic controller support doesn't use the analog stick.) The game just then needs to check for events like 'ui_confirm' rather than checking for the individual key presses, and it will have controller support by default. For example, there's "ui_confirm", which, by default, is mapped to the space bar on the keyboard and to 'A' on an XBox 360 controller. In Godot, there is a tab in the project settings that allows controller mappings to be set and given names. As someone who has actually done some game development, it's determined by whether the developer put in code to read controller input and respond to it.įor example, a game uses SDL will (typically) have a loop that looks for SDL events, which typically include keyboard and mouse input to include controller support, the game must initialize the joystick API on boot, then open the joystick, then add code to handle each gamepad event, typically by doing the same thing that it would to a corresponding keyboard event.
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